![]() ![]() But the whole world looks like it’s been put through some sort of Instagram filter. ![]() The world is made up of locations tied to memories the pair seem to have shared: a funfair they visited once, a house they once attended a party in. It’s quietly authentic.Įven the world of Maquette is enough to melt the heart of the cynical – and is wonderfully indulgent for hopeless romantics such as myself. We never see the characters themselves, but the flashbacks of voices (illustrated in sketches) and the gradual unrolling of their story through text appearing in the world gives you a sense of those characters. Kenzi and Michael’s story isn’t thrown in your face. "When a big progression milestone is met, an Indie pop tune plays, making it feel like you’re almost in a rose-colored version of how someone in the throws of romance would see their relationship." " In fact, I found myself more determined to solve the puzzles in an effort to unearth more about their story. ![]() While Maquette is puzzle-forward, that’s not to say that its story gets lost in all of this. It's a bit easier to see in practice, like here in the game's trailer: When I walked over to the gap in the normal-size world, a huge key was now acting as the bridge I needed. Remembering that I still had a key that I used earlier, I went back and picked it up and popped it into the mini-world – laying it straight across the gap. In one instance, I had to cross a gap in a bridge in the normal-size world. It takes some getting used to, and is more confusing on paper than actually using the mechanic in the game – especially since there’s an even bigger world outside the normal-size world… but that’s another story. You can also take objects from the normal-size world and place them in the small world, creating an even bigger version of that object in the normal world. Likewise, if you move an object in the small world then it will move the normal sized equivalent of that object in the real world. Objects that are in the normal-size world appear in the small world, and they're linked – so if you move, say, a block in the normal-size world, then a smaller version of it will also move in the small world. Here's where things get slightly more complicated. ![]()
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